We’re now well into an age where many emulators are older than some of our retro consoles, and today – May 26 – Project64 is celebrating its 20th birthday by going 3.0. The previous version, 2.3.2, had been kicking around for years, and the devs have elected to roll up the changes from the in-development builds into a new, public 3.0 release.
Project64 3.0 adds GLideN64 support, and the option to make it your default plugin, as well as new audio and input plugins, The cheat system has been revamped, saves now conveniently live in their own director, there are fixes for issues with Donkey Kong 64 and Indiana Jones and the Infernal Machine.
So what’s next? “With the release of 3.0, I plan to work on a dual strategy,” developer zilmar says. “I have a lot of huge changes I want to make to the code base of project64. This will be done on a new branch and will be slowly working towards a 4.0 version. I will be also maintaining a 3.x branch and doing bug fixes and small features to it and making sure this stays up to date and is good for users to be able to always use.”