Call of Duty: Vanguard dev promises fixes for sun glare, dogs, and Red Star raves

Call of Duty: Vanguard dev promises fixes for sun glare, dogs, and Red Star raves

Activision Blizzard and Sledgehammer Games recently held a multiplayer beta for Call of Duty: Vanguard. Sounds pretty standard, right? Well, the developer has posted a list of issues it promises to fix ahead of release, and it involves “nerfing the sun”, “cracking down on Red Star Raves”, and “removing dognados”. Naturally, we had to investigate.

The first issue is pretty straightforward. Call of Duty: Vanguard had some pretty intense lens flare during the beta. There were oodles of complaints about the sun’s brightness during the beta and how off-putting it was. The sun wasn’t the only visual issue players found, though.

Deputy editor Jordan recently wrote about his time with the Vanguard beta, mentioning that visibility while he was sprinting around the map wasn’t too bad. You had some haze at mid-range, and that made spotting snipers a tad difficult. Things got a bit dicey, though, when you tried to pull the trigger. Jordan explained that the mixture of muzzle flash and smoke made tracking enemies quite difficult. We also found that the Call of Duty: Vanguard beta had significant server and audio issues.

Source : https://www.pcgamesn.com/call-of-duty-vanguard/sun-glare

Bender Bending Rodríguez

Bender Bending Rodríguez

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