After at least a month, I can’t bring myself to like the game but at the same time, nothing about the game is hateful. The hype is there but the execution isn’t. The story of the main campaign itself is uninteresting to say at least. Albeit, this doesn’t mean the game isn’t good for a typical JRPG.
At first glance, the game looks like an arcade-styled beat’em up but it isn’t. Unlike most of those types of games, characters here are customizable and there are plenty of side-quests.
Here’s my review of Vanillaware’s latest RPG, Dragon’s Crown.
It begins with the long-lost artifact, the titular Dragon’s Crown, said to give its possessor the power of an ancient dragon. Hearing this rumor, King of Hydeland tries to search for the Dragon’s Crown.
Once the news of the king never returning starts spreading, the players are employed in order to seek of his whereabouts. And just like all medieval stories before them, there’s a classic betrayal after you’ve progressed a little bit in the game. What will keep everyone going are the battles offered in the game.
While it seems like a generic brawler at first, the battles get really interesting when you reach the final room in a dungeon. Gimmick after gimmick in the boss battle forces you to keep aware of your surroundings while creating your boss-beating strategy. What I like about the feature is you can actually abandon the mission midway through a dungeon. With a random loot you can obtain throughout, it is a sensible thing to do – you can repeat a dungeon (or mission) all over again. Players shouldn’t jump straight to the online multiplayer feature and should instead complete the single player portion first.
Just like any of Vanillaware’s previous games, their iconic artworks will eventually catch your eyes, whether for the right reasons or not. Everything in there seems to be brought to life thanks to the ingenuity of the artists.
Although they’re similar compared to Vanillaware’s previous games, this seems to be the works of art above all else. Like I hinted at earlier, some of the artworks are unacceptable, especially among girls. The sorceress in the game is overly exposed. It’s definitely leaves a bad mark on what could be considered good, if not great, artwork.
Speaking of the sorceress, instead of a normal difficulty selection while we start a game, each of the characters correspond to an in-game difficulty. Other than the sorceress, players can either pick a standard warrior, an Amazon woman, an elf, a wizard, or a dwarf. While playing Dragon’s Crown with the PlayStation Vita, there’s a moment where it can get a bit chaotic once you have a full party of four where finding your character is a bit confusing.
If it wasn’t for the fun battle experiences, Dragon’s Crown basically isn’t a great game. It’s still beautiful in concept but the story for me at least, is a let down. The gameplay though, is a nice reminder of what we went through as kids playing arcade brawlers.
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