Diablo 2: Resurrected’s new enemy models have all kinds of new spines and things

Diablo 2: Resurrected’s new enemy models have all kinds of new spines and things

Jumping from 640×480 to 4K means lots more space for gruesome details on Diablo II: Resurrected’s enemy models. While the remastered graphics in the upcoming RPG game will be running over top of the original game logic, everything looks much sharper and clearer – and as the enemies datamined in the recent beta demonstrate, there are all kinds of new details to see on some of your old favs.

Take the Dark Elder, for instance, which you can check out over on Wowhead. In the original version of Diablo II, many aspects of the design are suggested, rather than explicitly shown, in the low-res character model. The top of his torso and ribcage are connected to his pelvis and legs by a single spindly column of pixels, the same width as bones in his lower legs.

While the remastered version of the Dark Elder retains the blue palette of the original, the difference is almost shocking. Blizzard’s artists seem to have abandoned the old mostly rotted skeleton look and filled the Elder out. The massive increase in resolution allows you to see the pursed lines around his shriveled lips and even varicose veins around the shins.

Source : https://www.pcgamesn.com/diablo-2-resurrected/enemy-character-models

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