The ridiculously-eagerly-anticipated Elden Ring will be getting proper ‘from anywhere’ fast travel for the first time in a From Software title, according to a new interview – which also reveals that the developer is basing Elden Ring’s combat on Dark Souls 3, rather than the “steady, deliberate” style of previous games.
In an interview with Ungeek, From Software’s Yasuhiro Kitao reveals a load of interesting new details about Elden Ring. First and foremost is the confirmation that the game will have fast travel – and it won’t just be the checkpoint-to-checkpoint type of previous From Software games, as players can now warp from anywhere.
“The player is able to open their map anywhere on the overworld,” explains Yasuhiro Kitao, “outside of the dungeons, and select a previously discovered checkpoint – a Site of Lost Grace – and warp back to there”. This is due to the “expansive” nature of Elden Ring’s new open-world, which is the biggest From Software has ever created – and Kitao says From is aiming to “make it as dense as possible” so areas won’t just be empty space.
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