The Wolf Among Us: Episode 3- A Crooked Mile- The tension mounts

ep3twauTelltale Games The Wolf Among Us has now reached its halfway mark. To date, the series has matched that of The Walking Dead Season One in quality, even with sadly being marred by the same continuing technical issues on the console versions. The noirish tale of murder in Fabletown has thus far proved to be highly engrossing, with the lead character of Bigby Wolf proving to be an engaging and likeable hero of sorts. The story has had its share of twists and turns through the first two chapters, and contains a cast of well defined characters based on Bill Willingham’s excellent Vertigo comics series Fables. While Episode 2- Smoke and Mirrors was primarily setting the stage for things to come, it still held your interest throughout, even though the overall plot didn’t progress all that much. But Episode 3- A Crooked Mile changes that.

Boy, does it ever.

I won’t divulge too much of the plot here, as it’s best to be experienced for yourself. What I will say is that the intensity of Bigby’s murder investigation ramps up, with the tension level being dialed way up by the episode’s end. This episode is constantly moving forward, and it moves with an urgency that hasn’t been in the previous two outings. You constantly feel under pressure to find cluesep3twau2 and move to the next place to gather more clues, and you know the clock is ticking, making it impossible to hit everything in just one playthrough. Every conversation option feels like it has weight, and because of this, you get a little more time to make your decision. You always feel on edge, as it seems that the solution to the murder mystery is there in front of you, but it’s always just out of reach and obscured enough by shadow as to both tantalize and frustrate you into rushing headlong into things which most decidedly will lead to trouble. There’s no time to ponder over details, and yet you need to take note of every thing that could be a clue. The game does a terrific job of making you feel like your on a clock that’s ticking down, and that that clock may very well be attached to a bomb. Understand, this doesn’t mean the game rushes things. It just means it conveys the urgency well in trying to catch up to your suspect.

The ending really ratchets things up, and that final scene in the alley will stick with you long after you shut the game off. Your investigation takes some twists and turns, and more is on the line that you thought possible. A new character is introduced in the episode’s final act (I won’t divulge the identity here- it really is best discovered on your own) that proves in just a few short minutes to be one of the most frightening and menacing characters created by Telltale Games to date. It’s a fantastic ending to an incredible episode, the best of this series so far and one of the best in any series ever done by Telltale Games.

The only blemish keeping this from a perfect score is that those same old technical issues are still present, though you can notice some slight improvement. It would be nice if Telltale Games could get a handle on these issues and eliminate them completely from the console versions. However, this episode was just so fantastic that I honestly wouldn’t have changed the final score even if the game crashed on me (it didn’t, just to be clear). By now things like loading times and frame rate should have been ironed out, but with storytelling this strong, these niggling nuisances can be forgiven.

Episode 3- A Crooked Mile is the best episode to date for The Wolf Among Us. It’s incredibly intense, with a slam bang ending that makes you want to dive in again, if only to make the wait for the next installment less painful. Episode 4 can’t get here fast enough.

 

9.5/10

Thomas Juretus

Born in 1963. Enjoy videogames, movies, comics- anything that tells a story. Have written three novels (The Zarchler Chronicles Book One: The Cassandra Crisis, Shalgroth The Zarchler Chronicles: Book Two, Madman's War The Zarchler Chronicles: Book Three) all published and available through PublishAmerica. Currently working on my fourth book, a sci-fi/murder mystery.

Thomas Juretus

Born in 1963. Enjoy videogames, movies, comics- anything that tells a story. Have written three novels (The Zarchler Chronicles Book One: The Cassandra Crisis, Shalgroth The Zarchler Chronicles: Book Two, Madman's War The Zarchler Chronicles: Book Three) all published and available through PublishAmerica. Currently working on my fourth book, a sci-fi/murder mystery.

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