Victoria 3 is the next grand strategy game coming from Paradox Interactive, and one that many have been hoping to see for so long it was a meme, for a while. I’m pretty excited too, but one thing we’ve all been waiting to see is how the game is going to handle the extremely sensitive subject of slavery.
This week’s dev diary, written by game director Martin ‘Whizzington’ Anward, explores exactly that topic, and it’s a bit of a big one. It begins by discussing the studio’s “philosophy behind [slavery’s] representation” and the reasons why other historical games might tend to avoid confronting the topic head on. Anward explains why this wouldn’t have been appropriate for Victoria 3, as slavery is “a horrific crime against humanity.”
“It was an important political issue of the day and was a major catalyst for several significant conflicts,” he states. “Most notably the American Civil War, which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?”
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