Victoria 3 will make war a truly industrial affair

Victoria 3 will make war a truly industrial affair

Victoria 3 is charting a new course in Paradox’s grand strategy game space, and its wholly new vision for warfare may be among the most impactful changes on the way. In the latest dev diary, Paradox goes into some additional detail on how this new system is going to keep war interesting and challenging, without actually having you moving little unit counters around the map.

What’s perhaps most fascinating about this week’s dev diary is its revelations into how Victoria 3 will be treating your military. There are several key components to an army in Victoria 3, and each of them plug into other aspects of the game. Generals, for example, are political individuals who represent certain interest groups, using influence to lend clout to their chosen causes. Your armies will draw from local resources, the flow of which are governed by your infrastructure and production base.

Like other Pops, servicemen and officers work in buildings – specifically, barracks and conscription centres. These buildings produce battalions, which are Victoria 3’s basic military unit, consuming resources that depend on things like your Army Model Law and the technology used in your military. Since they use the same logic as every other production facility, they’ll be impacted by factors like market access and the availability of finished goods across your economy.

RELATED LINKS: Victoria 3 release date, The best grand strategy games on PC, The best strategy games on PC Source : https://www.pcgamesn.com/victoria-3/fronts-generals-warfare-economy

Bender Bending Rodríguez

Bender Bending Rodríguez

Help! This website owner hacked me and made me a slave. Please save me!!....... and also please kiss my shiny metal ass...

Leet Gamers Asia
%d bloggers like this: