I’m very new to the Halo series, but I already adore its approach to weapon balancing. From what I can tell it goes something like this: you start with a pretty good gun, there are a limited number of really powerful guns you can pick up around the map, and if you don’t fancy any of those options then there’s an even better weapon strapped to your hip.
The MK50 Sidekick, Halo Infinite’s default sidearm, is a godless killing machine. After some rudimentary testing it appears to kill faster than the standard MA40 assault rifle, but it can also be used at longer ranges thanks to its high accuracy and nearly non-existent recoil. When playing on PC with the benefit of a mouse and keyboard, it feels like a semi-auto sniper. You won’t be able to beat one-shot weapons like the M41 SPNKR rocket launcher or S7 Sniper Rifle in a duel, but it’s competitive against pretty much every other gun in the game.
Too many multiplayer games treat the default pistol like a finisher weapon, something to whip out when the enemy is but a tickle away from the pearly gates, but 343 Industries has put the Sidekick on a level playing field with the rest of Halo Infinite’s arsenal.